Two Languages, Same Soul, and a Steam Page
A tentative release date, two languages, and a few things that (I think) work a little better now.
Read the entry >Notes from the making of Yatai Master: design decisions, new systems and the long road to finishing the game.
A tentative release date, two languages, and a few things that (I think) work a little better now.
Read the entry >Ingredient quality, cooking mechanics, customer stories, and the long road to finishing Yatai Master.
A short devlog about the ongoing development of Yatai Master.
Here’s what’s new since our last devlog.
Aesthetic and quality system
Updates on the Yatai Game
A quick update on the progress of developing dialogue for my game, highlighting the challenges faced and how Alexander M. Freed's guide has been instrumental in structuring the conversations.
A deep dive into the game’s markets
Yatai Master: Splash screen.
On the elements that connect the yatai to the outside world
The social component
Behind Yatai Master’s Interface
Developing tales around japanese street stalls