Two Languages, Same Soul, and a Steam Page
A tentative release date, two languages, and a few things that (I think) work a little better now.
Read the entry >Fukuoka Street Food
Explore the quiet complexities of running a yatai. As night falls, manage your limited ingredients and imperfect equipment, balancing the demands of hungry patrons with the soul of a small, mobile kitchen.

You're Taro, and you run Neko Ramen, the yatai you inherited from your father in Fukuoka. A yatai is a small Japanese street food stall: a kitchen on wheels, a counter and a few stools.
Take orders at the counter, then boil, grill, fry, steam and chop each ingredient. Take it out in time, or it burns.
Four kinds of markets, each with its own stalls, prices and quality. New stalls open as the days go by.
Talk to the people who sell you ingredients. Some will share a trick that makes your dishes better.
Forty customers, each with their own stories, tastes and favorite food. Remembering them is part of the job.
Tune the radio and the TV. When a customer's favorite station is on, they feel at home.
The newspaper brings festivals, price changes and alerts. The campaign runs for 365 nights.
Notes from the making of the game.
A tentative release date, two languages, and a few things that (I think) work a little better now.
Read the entry >Ingredient quality, cooking mechanics, customer stories, and the long road to finishing Yatai Master.
A short devlog about the ongoing development of Yatai Master.
Here’s what’s new since our last devlog.
Aesthetic and quality system
Updates on the Yatai Game
A quick update on the progress of developing dialogue for my game, highlighting the challenges faced and how Alexander M. Freed's guide has been instrumental in structuring the conversations.